{"id":1525,"date":"2016-06-03T09:56:15","date_gmt":"2016-06-03T09:56:15","guid":{"rendered":"http:\/\/gotpapers.scene.org\/?p=1525"},"modified":"2025-11-09T00:18:27","modified_gmt":"2025-11-09T00:18:27","slug":"the-western-games-deal","status":"publish","type":"post","link":"https:\/\/gotpapers.scene.org\/?p=1525","title":{"rendered":"The &#8220;Western Games&#8221; Deal"},"content":{"rendered":"<p style=\"text-align: justify;\">Today, we bring you something very, very special from <strong>Skylab\/The Movers&#8217;<\/strong> treasure chest. These two scans testify to an astonishing and unique symbiosis between 1980s&#8217; <abbr class='c2c-text-hover' title='someone who removes the copy protection of proprietary software'>crackers<\/abbr> and software companies. It was by no means unusual that computer kids assumed double roles as crackers <em>and<\/em> game developers, or that <abbr class='c2c-text-hover' title='members of a cracking group whose job was to provide original games to be cracked'>suppliers<\/abbr> leaked stuff out of game dev studios. It was also not unheard of that game publishers leaked (broken) versions of games to <abbr class='c2c-text-hover' title='removing the copy protection of proprietary software'>cracking<\/abbr> groups in order to mess with them. The case here, however, is totally different: A game company shares their product with the <abbr class='c2c-text-hover' title='Commodore 64, the most popular 8-bit home computer, produced between 1982 and 1994'>C64<\/abbr> elite in order to pacify it and to gain some time in order to raise sales figures.<\/p>\n<p style=\"text-align: justify;\">The story behind the deal goes as follows:<span id='easy-footnote-1-1525' class='easy-footnote-margin-adjust'><\/span><span class='easy-footnote'><a href='https:\/\/gotpapers.scene.org\/?p=1525#easy-footnote-bottom-1-1525' title='The following narrative is derived from an interview by Gleb J. Albert with MWS\/Radwar, 25 October 2015'><sup>1<\/sup><\/a><\/span> One of the programmers at <em><a href=\"https:\/\/www.c64-wiki.de\/index.php\/Magic_Bytes\" target=\"_blank\" rel=\"noopener\">Magic Bytes<\/a><\/em> was a former <abbr class='c2c-text-hover' title='self-referring term for members of the cracking scene and the demoscene'>scener<\/abbr> and a friend of the guys in <em>Radwar<\/em>, one of the most famous C64 groups at that time. Together, they convinced the heads of <em>Micro-Partner<\/em>, <em>Magic Bytes&#8217;<\/em> parent company, to conduct an unusual experiment &#8211; a &#8220;legal&#8221; crack, to be spread among the C64 elite only. The bosses gave in, and soon a floppy disk reached Radwar&#8217;s closest and most trusted contacts, like <em>The Movers<\/em> in our example, alongside with a letter. It announced a special treat for the recepients &#8211; a pre-release version of a brand new game. However, they were strictly advised not to spread, sell, or recrack it, under threat of <em>Radwar<\/em> cutting all ties with them otherwise. Every group received a unique (or, as one would say now: watermarked) version, an additional pressure factor not to breach <em>Radwar<\/em>&#8216;s confidence. The contacts were presented with an enticing perspective: <em>&#8220;If the contract will work good with &#8216;Western Games&#8217; we&#8217;ll get all new MICRO PARTNER productions a long time before they&#8217;ll be released.&#8221;\u00a0<\/em><\/p>\n<style type=\"text\/css\">\n#foogallery-gallery-1522 .fg-image { width: 150px; }\n#foogallery-gallery-1522 { --fg-gutter: 10px; }<\/style>\n\t\t\t<div class=\"foogallery foogallery-container foogallery-default foogallery-lightbox-foobox-free fg-center fg-default fg-ready fg-light fg-border-thin fg-round-full fg-shadow-small fg-loading-default fg-loaded-fade-in fg-hover-fade fg-hover-zoom\" id=\"foogallery-gallery-1522\" data-foogallery=\"{&quot;item&quot;:{&quot;showCaptionTitle&quot;:false,&quot;showCaptionDescription&quot;:false},&quot;lazy&quot;:true}\" style=\"--fg-title-line-clamp: 0; --fg-description-line-clamp: 0;\" >\n\t<div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/gotpapers.scene.org\/wp-content\/uploads\/2016\/06\/western_games_the_movers_edition_letter_and_disk_1987_p1.jpg\" data-attachment-id=\"1523\" data-type=\"image\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img decoding=\"async\" width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/gotpapers.scene.org\/wp-content\/uploads\/cache\/2016\/06\/western_games_the_movers_edition_letter_and_disk_1987_p1\/2094103273.jpg\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><\/figure><div class=\"fg-loader\"><\/div><\/div><div class=\"fg-item fg-type-image fg-idle\"><figure class=\"fg-item-inner\"><a href=\"https:\/\/gotpapers.scene.org\/wp-content\/uploads\/2016\/06\/western_games_the_movers_edition_letter_and_disk_1987_p2.jpg\" data-attachment-id=\"1524\" data-type=\"image\" class=\"fg-thumb\"><span class=\"fg-image-wrap\"><img decoding=\"async\" width=\"150\" height=\"150\" class=\"skip-lazy fg-image\" data-src-fg=\"https:\/\/gotpapers.scene.org\/wp-content\/uploads\/cache\/2016\/06\/western_games_the_movers_edition_letter_and_disk_1987_p2\/1518179790.jpg\" src=\"data:image\/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%22150%22%20height%3D%22150%22%20viewBox%3D%220%200%20150%20150%22%3E%3C%2Fsvg%3E\" loading=\"eager\"><\/span><span class=\"fg-image-overlay\"><\/span><\/a><\/figure><div class=\"fg-loader\"><\/div><\/div><\/div>\n\n<p style=\"text-align: justify;\">So, how did this &#8220;contract&#8221; make sense for the company? Effectively, they killed several birds with one stone. Firstly, they secured <em>Radwar&#8217;<\/em>s technical expertise in code and copy protection optimisation, which began to be valued by several game companies at that time. Secondly, <em>Radwar<\/em>&#8216;s closest circle of contacts coincided with the C64 cracking elite of that time. Thus, having the pre-release spread by <em>Radwar<\/em> meant keeping that elite from actually cracking and spreading the game. And, thirdly, with the elite not bothering to crack the title, and with minor groups struggling with the copy protection after the game hit the stores, the company could win several weeks to sell originals &#8211; weeks that mattered a lot in the fast-paced home computer games market. At least according to <em>MWS\/Radwar<\/em>, the deal helped <em>Micro-Partner<\/em> to sell twice as many units as they normally used to. Moreover, the scheme was so successful that it was <a href=\"http:\/\/scrolltexts.com\/c64%20crack\/_32740\" target=\"_blank\" rel=\"noopener\">repeated<\/a> by Radwar at least once more in 1988, this time with <em>Bozuma<\/em>, a <em>Rainbow Arts<\/em> title.<\/p>\n<p style=\"text-align: justify;\">While the digital contents were preserved a while ago by <a href=\"http:\/\/csdb.dk\/release\/?id=23833\" target=\"_blank\" rel=\"noopener\">CSDb<\/a>, we present you for the first time with the actual physical appearance of this &#8220;special release&#8221;, as it landed into the elite groups&#8217; post boxes. As usual, you can download the high quality scans and view the metadata at our archive at <a href=\"https:\/\/files.scene.org\/view\/resources\/gotpapers\/other\/western_games_%28the_movers_edition%29_letter_and_disk_1987.zip\" target=\"_blank\" rel=\"noopener\"><abbr class='c2c-text-hover' title='self-referring term for the cracking scene and the demoscene'>scene<\/abbr>.org<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Today, we bring you something very, very special from Skylab\/The Movers&#8217; treasure chest. These two scans testify to an astonishing and unique symbiosis between 1980s&#8217; <abbr class='c2c-text-hover' title='someone who removes the copy protection of proprietary software'>crackers<\/abbr> and software companies. It was by no means unusual that computer kids assumed double roles as crackers and game developers, or that <abbr class='c2c-text-hover' title='members of a cracking group whose job was to provide original games to be cracked'>suppliers<\/abbr> leaked stuff out of game dev [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":1526,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[17],"class_list":["post-1525","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-additions","tag-swapletters"],"_links":{"self":[{"href":"https:\/\/gotpapers.scene.org\/index.php?rest_route=\/wp\/v2\/posts\/1525","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/gotpapers.scene.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gotpapers.scene.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gotpapers.scene.org\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/gotpapers.scene.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1525"}],"version-history":[{"count":25,"href":"https:\/\/gotpapers.scene.org\/index.php?rest_route=\/wp\/v2\/posts\/1525\/revisions"}],"predecessor-version":[{"id":4217,"href":"https:\/\/gotpapers.scene.org\/index.php?rest_route=\/wp\/v2\/posts\/1525\/revisions\/4217"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/gotpapers.scene.org\/index.php?rest_route=\/wp\/v2\/media\/1526"}],"wp:attachment":[{"href":"https:\/\/gotpapers.scene.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1525"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gotpapers.scene.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1525"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gotpapers.scene.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1525"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}